![]() } Sometimes you just want something to move constantly without keyframing it. V = velocityAtTime(key(n).time – ameDuration/10) It will only affect the ones you place it in: // Inertial Easing (elastically reacts to the speed at which it was animated) Value + v*amp*Math.sin(freq*t*2*Math.PI)/Math.exp(decay*t) Īnd this is tweaked a bit for rotations… paste it in the x, y or z rotation. V = velocityAtTime(key(n).time - ameDuration/10) Inertial Bounce (moves settle into place after bouncing around a little) Wiggle(fps,amount,octaves = 1, amp_mult = 0.5,(Math.round(time*fps))/fps) Inertial Bounce is like making your moves "rubbery." Layers will overextend, then settle into place on position and rotation keyframes. Jumpy Wiggle 2 (moves at a defined FPS) ![]() V Jumpy Wiggle 2 is similar to 1, but works at a defined FPS so your "jump" will happen at a regular pace. Jumpy Wiggle 1 (moves at a random FPS) Jumpy Wiggle 1 makes wiggle skip and hold rather than move fluidly. ![]()
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